Queen & Country
Reports concerning the death of the Queen
and the recovery of the Pendragon Throne.
Archaeological Discoveries
The purpose of this mission was to discover what
was occurring at Glastonbury with regard to reported
Imperial activities. It was believed that the
Empire were carrying out archaeological excavations
at a place heavily linked with stories of Arthur
and his knights and it was felt that any information
or artifacts relating to those times could not
be allowed to fall into Empire hands.
On arrival we found a pavilion erected by the
Imperial archaeologists in front of an ancient
tomb. There were no Imperials in sight however,
only a death knight (Sir Owain) and accompanying
undead. The undead challenged us and we were forced
to destroy them; fortunately King Stephen's dagger
was available and many were lain to rest.
Inside the pavilion we found a diary which had
been kept by the dig supervisor. This trailed
off in a convincing way suggesting that they had
opened the tomb behind the pavilion and the death
knight and his companions had destroyed them.
However, it was clear that some may have escaped
and could even now be fetching reinforcements,
so time was of the essence.
The Tombs
There were eight ancient tombs in the vicinity.
I will try to list them all here in the order
in which we opened them, along with everything
we know about them. This follows discussions with
Lord Percival which led to the theory that each
of the tombs ties in to one of the sets of opposites
(Air, Earth, Law, Chaos, Illusion, Reality, Knowledge
and Spirit) which featured on the puzzle; and
that each of the seven of Arthur's knights who
were interred within them can be tied to a house
associated with one of the seven tribes of Albion.
Thus some of this information is hypothetical
in nature for which I apologise.
Sir Ector (House Ursa (Bear), Spirit)
This was the first tomb we found, which had already
been opened by the empire, releasing Sir Owain
who was Sir Ector's brother. There are two Sir
Ectors in legends of Arthur, but the only one
I believe would fit the age of the other knights
present is the Sir Ector who was Arthur's foster
father.
Sir Titus (House Hroc (Raven), Reality)
While we were attempting to open Sir Sextus' tomb,
we heard sounds of fighting and discovered a death
knight fighting off several hauntings. This knight
was Sir Titus. He happily cooperated with us when
we explained who we were. He had trained Galahad.
He was not happy with his present condition and
agreed to be lain to rest after he had assisted
with the opening of two more tombs. Within his
tomb were some Shards and a mirror which did not
show one's face.
Sir Sextus (Hawk, Air)
The riddle which enabled Sextus' tomb to be opened
related heavily to air and to either disease or
poison. I believe it was shortly after wriggling
in to this tomb that Lady Glycell was found to
be radiating poison in quite a serious fashion
and had to be quarantined for some time. Fortunately
she herself was immune to the ill-effects. Sextus
was also a death knight but it seems that he was
profoundly deaf and it was very difficult to reason
with him. He also made a few random attacks on
people and eventually he had to be destroyed.
He kept enquiring about his son - Tristan or Tristram,
it was not clear which. If he was saying Tristan
he can only have meant the father of the current
Earl of Exeter - but we think he was not a Hroc
and Sir Percival believes that Sir Titus claimed
his own name was Hroc.
Sir Gawain (Earth, Stag)
This tomb was a little further on from Sextus'
and contained a clay golem which proved very difficult
to kill so that it had to be fought and distracted
while people went into the tomb and retrieved
what was inside. I didn't really see much of what
went on due to the fight and need for healing.
Sir Marcus (House Canis (Dog), Knowledge)
This tomb contained a knight, a banshee and another
undead creature. Of these the banshee proved the
most difficult to destroy. The tomb itself brought
Lord Percival a massive amount of grief when he
went near it, evoking a dreamlike state in which
he saw the faces of many long gone and felt once
more all the pain of their passing. He did not
recover from this state until we left the clearing.
Lady Glycell passed on a letter which had been
found in the tomb revealing that it had been Percival
himself who had sealed up that tomb, which may
explain his reaction.
The Betrayer (Jay, Chaos)
This tomb contained only what Lord Percival himself
described as “a giant candle made of ogre
nose drippings”. Strange and random things
happened when people were inside the tomb and
when they attempted to touch the candle/snot they
were teleported out to a random nearby location.
The tomb was eventually “solved” by
sending in a person sworn to law - in this case
Lord Alexander Hulce. I believe this tomb may
have belonged to Arthur's betrayer as there was
no evidence of an actual burial and also because
it is fitting that he should lie opposite to Arthur
(chaos as opposed to law).
Sir Bedivere (Salmon, Illusion)
I was working on the puzzle at the time this tomb
was opened so I did not see much of its opening.
I know that a recipe for a potion requiring …
was found and that this potion was made. When
the tomb was opened an invisible creature attacked
those in the vicinity and only by drinking the
potion could individuals see the creature.
King Arthur's family tomb (all tribes,
Law)
This was the last tomb to be opened. It required
the completion of a puzzle (more on that below).
Arthur himself of course was not interred here,
but it was the resting place of his throne. It
was decided to summon the giant, Gogmagog, who
took the top off the tomb so that the throne could
be retrieved and we carried it with us. On entering
the tomb however, Dierdre Karlennon received a
vision which told of chaos in Winchester and the
prince being kidnapped, so we left post haste
to return via Mad Bill's device to Stretton where
we could use the ritual circle to return to Winchester.
The Riddles
I believe most of the tombs required a riddle
answered as part of their opening. The riddles
were written in old Albione and were kindly translated
by Lady Angharad of the Bards Guild and Lady Katerina.
Many people assisted in not only the translation
but also the solving of the riddles, including
Captain Eclipse of the Company of the Blackened
Staff, High Mage Jasmine Daisybreeze, High Ritualist
Lady Glycell and v'Ar.
The Puzzle
Many of the tombs contained pieces of a puzzle.
The puzzle consisted of a board with nine squares
drawn on it, and nine square pieces each of which
bore a word on each side. The words themselves
were written in old Albione but were translated
to reveal four opposing pairs: earth and air,
chaos and law, reality and illusion, and knowledge
and spirit. The puzzle was required for the opening
of the last tomb and was completed on Sunday afternoon,
more or less as Imperial troops marched into the
area. Lord Cawd Henrikksen, Eborus, myself, Celador,
v'Ar and Bleys Karlennon were amongst those who
worked on the puzzle though I am unsure who finally
completed it.
Imperial Relations
On Saturday morning a group leaving the pavilion
on a mission came across a force of Imperial troops
including two Dragon Knights and at least one
Lion Knight disguised as a ranger. A cry went
up and more Harts quickly arrived. I didn't see
exactly what happened but I believe Thomas Rowthall
went down and Lord Alexander Hulce and Marcellus
went to assist him; unfortunately they were cut
off from the rest of the Harts who were driven
back by the Dragon Knights and Lord Hulce and
Marcellus were retained by the Imperials as hostages,
on the agreement that the Harts would not interfere
with the tombs.
A parley followed on Saturday night with Lord
Hulce, Marcellus and Lady Prudence de Gales present.
Shouts were heard inside the pavilion and the
Imperial guards quickly sealed the entrance; some
minutes later, the Harts still immobilised, the
Empire troops left.
I later learnt from Lady Prudence that the Imperials
had demanded everything we had taken from the
tombs, specifically the puzzle pieces. Lord Hulce
had denied that we had anything, for which the
Imperials had cut him down. Fortunately we got
to both his Lordship and Marcellus in time to
heal them.
Joseph Henroth was by now pushing for us to follow
the Imperials and attack their camp. The majority
of the Harts were behind him and Lord Hulce was,
I think, only too pleased to lead us to them.
The battle swung both ways but the tide was turned
by Lord Percival's summoning of a group of spriggans
who attacked the Imperial flank.
Unfortunately I believe Calligar may have misunderstood
slightly as it seems he was ordering the Spriggans
(and indirectly his Lordship) to wipe all traces
of civilisation from the field. Cuthbert took
the decision to subdue Lord Percival and we began
to evacuate the wounded with everyone following
after.
The Empire troops present, in my opinion, did
not act honourably in attacking Lord Hulce. However,
they did not seem up to the usual standard of
Imperial troops - the Dragon and Lion knights
notwithstanding - and it is possible that they
were largely diggers or local recruits.
We were very aware of the promised presence of
two Imperial cohorts by Sunday afternoon, and
we therefore hurried on and fortunately managed
not to be caught by them.
Calligar and the Enchantment of Albion
During the course of the weekend there were several
missions which uncovered small enchantments. These
included a bear which appeared enormous and which
attacked Harts, but when slain became the size
of a normal bear, a knight who challenged all
who wished to pass and which when slain became
a young girl, and a group of lizard men who, again
when slain, became dead newts. Lord Percival was
present at the first two missions and he went
berserk in the face of the enchantments, slaying
both the bear and the knight. In the first case
he could actually see through the enchantment
to what lay beneath. In all three cases it seems
a small amount of magic drained away when the
enchantments were ended, and in the first two
cases it went straight into Lord Percival himself.
This seems to relate to the dream which Lord
William Hulce had at Oathsnight, with the three
figures on the hill, the last one being the Green
Man who could not be put down by the Empire when
they came, so they took some of his power and
bound him with it, sending him to sleep. Each
time we destroyed a piece of the enchantment,
some power flowed back to the Green Man.
The implication from all this is that what we
know as the enchantment of Albion was in fact
created by the Empire in order to keep the Green
Man down after they had defeated Nethras and Taranis,
Albion's native ancestors.
The Temple of the Architect
I understand that part of the deal the local
people had with the Imperial troops concerned
the rebuilding of the Temple of the Architect
in the area. We had some dealings with the Temple
as the second in command there, a priestess named
Invicta, wished to depose the Abbot and we were
asked to arbitrate the dispute. A trial was held
which Lady Prudence oversaw but I believe not
enough evidence was available in the first instance
to depose the Abbot. However on Saturday night
one of the local people came to the camp and brought
further evidence.
It was discovered that the Abbot, amongst other
things, had been creating Grolloch demons and
this explained those we had met in the tunnels
when we first came through the other side of Mad
Bill's device. I believe the Abbot fled, but Lord
Cawd ordered the local rangers to follow him with
extreme prejudice as it was clear he was a very
bad man.
| Report prepared by
Genevieve Astolat for Duchess Madelaine Falcon
and Baron Percival de Gales by request |
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| We went to Glastonbury.
We discovered the creator of
the grollochs though we have
not captured him yet as far
I am aware. We defeated the
vast enchantment placed on the
eight barrows by Floris Merlin
(we think) and recovered the
artefacts that the Imperials
were trying to gather. They
included the Pendragon throne.
We also did a lot of Harts and
mind work, most of which seemed
to be enchantment of Albion
related. We escaped from Glastonbury
before the two cohorts arrived
to butcher us.
On return to Stretton we recieved
orders to proceed to Winchester
with all haste.
Prince Edward had been kidnapped
by Imperial agents during a
mass jail breakout in Winchester.
He was recovered by Harts and
is safe.
Her majesty, when she only
had a small personal guard and
the household, was ambushed
by what appeared to be several
Lion Knights, a number of 8th
legion troops, a dragon knight
and several imperial mages.
She ordered me from her defence
to get aid. We were unable to
reach her in time. Her majesty,
along with Jac, Jasper, Jonathan
and Brogar all were killed.
Parlay was called with the
Imperial troops for an exchange
of wounded during which it was
negotiated that both sides would
leave the field with the dead
and wounded once the empire
were aware of the death of her
majesty.
However there were some inconsistencies
in the imperial force. One of
their main combatants was a
werewolf and I noticed that
they had elves amongst their
ranks - something previously
unheard of. Their high mage
transported them all to the
void, also unusual for the empire.
There are other minor things
too that may need our attention.
I am sorry this is so brief
but I am merely trying to get
as much vital information across
as possible at this time.
Sir
Percival de Gales, Baron
Londinium
Royal Seneschal |
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